Wednesday, October 23, 2013
Art - Painting vs Background
The Scene
When painting a scene, the question should be asked -
Is it to be an illustration of the scene ? , or
Is it to be a backdrop to some sort of action ?
For an illustration / painting -
The aim is to produce a picture which is a snapshot of a moment in time,
containing everything that you can see in the "frame" that surrounds it.
This can become a painting to hang on a wall,
or an illustration for a book, etc.
For a backdrop / background -
The aim is to produce a setting in which action can take place.
This can be artwork used as background for animation,
or sets for stage productions, etc.
The Approach
These two areas, require 2 slightly different approaches.
For the illustration / painting -
Everything that you see within your chosen "frame", is painted.
The picture is static, there is no motion.
For the backdrop / background -
Only paint those things which will not be involved in any action.
(At this point, I'm not seperating background, middle ground or foreground)
Leave out the things that will be involved in movement.
These are incorporated later,
either as animated figures, or actors in a play, etc.
Examples
This is a photo that I took of a ship,
moored off Mindil Beach, Darwin
(Northern Territory, Australia).
It may be one of the ex-pearl luggers
used for tourist sunset cruises around
the Bay.
This artwork is intended
to be a painting.
This is copied from the photo,
showing all the items
that are in the photo.
This artwork is intended
to be a background.
This is copied from the photo,
only showing the items
in the background,
leaving out the ship,
which I intend to animate
at a later date.
(c) Katherine Stuart 2013
Tuesday, October 8, 2013
Art - Phases of the Moon
I am in the habit of
watching the moon rise,
from my bedroom window.
(This photo was taken
at a friend's place.)
This got me thinking about
the Phases of the Moon.
As we all know,
the cycle of phases is
28 days.
So, I constructed
a "sequence" of
28 squares,
one for each day,
to show these phases.
The idea was to
look out my bedroom
window and
observe the moon
as it rose in the east,
and what phase (shape) it was,
then record that shape
in the corresponding square.
For practical reasons,
sometimes I made
the observation at night
and sometimes during the day.
These are the results
for the period of
24 July 2013 - 22 August 2013
(Remember-
that I am in the
Southern Hemisphere,
so this may not be the same
as in the North)
So, in effect
what I've done
is produce my
first "animation sequence".
As far as I understand,
film is usually set at -
24 frames per second (fps),
(or 25 fps NTSC)
Though, of course,
other speeds can be used.
From this sequence
of the moon,
I am getting the sense
that the optimum
(or average)
speed for film
should be -
28 fps
Also, on sequences -
A sequence is a
cycle of motion or action.
When that sequence is
repeated continuously
over and over, it becomes mechanical.
Continuous cycles of motion / action
form the basis of the principle of Mechanics.
(c) Katherine Stuart 2013
watching the moon rise,
from my bedroom window.
(This photo was taken
at a friend's place.)
This got me thinking about
the Phases of the Moon.
As we all know,
the cycle of phases is
28 days.
So, I constructed
a "sequence" of
28 squares,
one for each day,
to show these phases.
The idea was to
look out my bedroom
window and
observe the moon
as it rose in the east,
and what phase (shape) it was,
then record that shape
in the corresponding square.
For practical reasons,
sometimes I made
the observation at night
and sometimes during the day.
These are the results
for the period of
24 July 2013 - 22 August 2013
(Remember-
that I am in the
Southern Hemisphere,
so this may not be the same
as in the North)
So, in effect
what I've done
is produce my
first "animation sequence".
As far as I understand,
film is usually set at -
24 frames per second (fps),
(or 25 fps NTSC)
Though, of course,
other speeds can be used.
From this sequence
of the moon,
I am getting the sense
that the optimum
(or average)
speed for film
should be -
28 fps
Also, on sequences -
A sequence is a
cycle of motion or action.
When that sequence is
repeated continuously
over and over, it becomes mechanical.
Continuous cycles of motion / action
form the basis of the principle of Mechanics.
(c) Katherine Stuart 2013
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